SKU: 29929912521

Makita DHP 487 RGX1 Akku Schlagbohrschrauber 18 V 40 Nm Brushless + 2x Akku 6,0 Ah + Ladegerät + 74 tlg. Zubehörset + Koffer

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Description

Makita DHP 487 RGX1 Akku Schlagbohrschrauber 18 V 40 Nm Brushless + 2x Akku 6,0 Ah + Ladegerät + 74 tlg. Zubehörset + KofferLieferumfang: 1x Makita DHP 487 Z Akku Bohrschrauber 1x Makita BL 1860 B 18 V 6,0 Ah Akku ( 197422 4 ) 1x Makita DC 18 RC Akku Schnell Ladegert ( 195584 2 ) 74 tlg. Zubehrset 40x Bit 25 mm ( PH1 PH2 PH3 PZ1 PZ2 PZ3 SL3 SL4 SL4,5 SL6 SL7 SL8 T10 T15 T20 T25 T27 T30 H3 H4 H5 H6 ) 8x Bit 50 mm ( PH2 PH3 PZ2 PZ3 T20 T30 SL5,5 SL6,5 ) 2x Frsbohrer ( 16 20 mm ) 5x Holzbohrer ( 4 5 6 8 10 mm ) 8x Metallbohrer ( 3 3,5 4 4,5 5 5,5 6 6,5 mm ) 5x Steinbohrer ( 4

Lieferumfang:

- 1x Makita DHP 487 Z Akku Bohrschrauber
- 1x Makita BL 1860 B 18 V 6,0 Ah Akku ( 197422-4 )
- 1x Makita DC 18 RC Akku Schnell Ladegerät ( 195584-2 )
- 74 tlg. Zubehörset
    - 40x Bit 25 mm ( PH1 / PH2 / PH3 / PZ1 / PZ2 /  PZ3 /  SL3 /  SL4 /  SL4,5 /  SL6 / SL7 / SL8 / T10 / T15 / T20 / T25 / T27 / T30 / H3 / H4 / H5 / H6 )
    - 8x Bit 50 mm (  PH2 / PH3 / PZ2 / PZ3 / T20 / T30 / SL5,5 / SL6,5 )
    - 2x Fräsbohrer ( 16 / 20 mm )
    - 5x Holzbohrer ( 4 / 5 / 6 / 8 / 10 mm )
    - 8x Metallbohrer ( 3 / 3,5 / 4 / 4,5 / 5 / 5,5 / 6 / 6,5 mm )
    - 5x Steinbohrer ( 4 / 5 / 6 / 8 / 10 mm )
    - 1x magnetischer Bithalter
    - 4x Steckschlüssel Biteinsatz ( 8 / 10 / 12 / 13 mm )
    - 1x Senker
- 1x Transportkoffer

Produktbeschreibung:

Der Makita DHP 487 ist ein sehr kompakter und vielseitig einsetzbarer Akku Schlagbohrschrauber. Durch seine kompakte Bauweise ist er die ideale Wahl um auch in schwer zugänglichen Bereichen arbeiten zu können. Der Schlagbohrschrauber ist mit einem 2-Gang Planetengetriebe mit einer robusten Alu Getriebegehäuseabdeckung ausgestattet, welche ein einfaches Schrauben, sowie Bohren gewährleistet. Darüber hinaus verfügt der DHP 487 über einen Bürstenlosen Motor ( Brushless ), eine Motorbremse, einen Rechts-Links-Lauf und ein 13mm Schnellspannbohrfutter. Das zuschaltbare Schlagwerk ermöglicht zusätzlich zum Bohren in Holz und Stahl, auch das Bohren in Mauerwerk. Als weiteres Ausstattungsmerkmal bietet die verbaute doppel LED, mit Nachglimmfunktion, gute Lichtverhältnisse in schlecht beleuchteten Räumen. Der ergonomisch neu designte Handgriff, soll gesundheitliche Schäden minimieren, somit sind lange Arbeitstage ohne nennenswerte Ermüdungserscheinungen möglich. Makita ist ein führender Hersteller von Elektrowerkzeugen, eine hohe Verarbeitungsqualität und ein riesiges 18 V Programm gehören zu den Markenzeichen des Unternehmens.  

Technische Daten:

Hersteller: Makita
Herstellerbezeichnung: DHP 487
Akkuspannung: 18 V
Akkusystem: LXT
Akkuschutzsystem: Ja
Leerlaufdrehzahl: 0 - 500 / 1700 min⁻¹
Drehmoment hart/weich: 40 / 25 Nm
Drehmomenteinstellungen: 20
Bohrleistung in Holz: 36 mm
Bohrleistung in Stahl: 13 mm
Aufnahme: 1/2"-20UNF "
Bohrfutterspannweite: 1,5 - 13 mm
Produktgewicht: 1,6 kg
Produktabmessung (L x B x H): 150 x 81 x 232 mm
Akkutyp (Ni-Cd / Li-Ion): Li-ion


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SKU: 29929912521

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NS
Pawtucket, US
★★★★★ 1
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Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Massapequa, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Birmingham, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Waukegan, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Natrona Heights, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025

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