do88 Performance Motorölkühler für BMW M3 F80 / M4 F82/F83 S55
SKU: 32313997871

do88 Performance Motorölkühler für BMW M3 F80 / M4 F82/F83 S55

Sale price$224.97 Regular price$249.97
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Description

do88 Performance Motorölkühler für BMW M3 F80 / M4 F82/F83 S55do88 Performance Motorlkhler fr BMW M3 F80 M4 F82 F83 S55 Fakten: plug & play Montage deutlich erhhte Khlleistung Verbesserte Zuverlssigkeit! grere Frontflche: 1185cm2 (984cm2), 20% grer! greres Kernvolumen: 4503cm3 (2755cm3), 63% grer! (Vergleichszahlen zur Serie) Der S55 Twin Turbo Motor, der den BMW M2C M3 M4 F8X antreibt, hat einen horizontal montierten Motorlkhler, der unter dem zentralen Khlermodul positioniert ist. Dieser serienmige Motorl

do88 Performance Motorölkühler für BMW M3 F80 / M4 F82/F83 S55

Fakten:
- plug & play Montage
- deutlich erhöhte Kühlleistung
- Verbesserte Zuverlässigkeit!
- größere Frontfläche: 1185cm2 (984cm2), 20% größer!
- größeres Kernvolumen: 4503cm3 (2755cm3), 63% größer!
(Vergleichszahlen zur Serie)

Der S55-Twin-Turbo-Motor, der den BMW M2C / M3 / M4 F8X antreibt, hat einen horizontal montierten Motorölkühler, der unter dem zentralen Kühlermodul positioniert ist. Dieser serienmäßige Motoröl-Kühler hat einen Tube & Fin Kern, der eine etwas empfindliche Konstruktion aufweist und daher durch Straßenablagerungen beschädigt werden kann. Es ist also nicht sehr ungewöhnlich, dass es an dieser Position zu einem plötzlichen Ölleck durch einen kleinen Stein oder andere Ablagerungen kommt, der den serienmäßigen Ölkühler beschädigt, und dies kann für den Motor tödlich sein.

Mit unserem Performance-Ölkühler möchten wir ein viel haltbareres Design anbieten und natürlich gleichzeitig die Leistung verbessern!

Um ein genaues 3D-Modell des verfügbaren Raums für die Gestaltung unseres Ölkühlers zu erhalten, haben wir einen detaillierten 3D-Scan des Montagebereichs des Ölkühlers durchgeführt. Mit Hilfe dieses 3D-Scan-Modells konnten wir einen neuen Performance-Ölkühler mit Bar & Plate entwerfen, der sowohl Kühlung als auch Stärke verbessert. Unser Design erhöht die Kühlfläche um 20% und das Kernvolumen um massive 63% im Vergleich zum serienmäßigen Ölkühler.
Unsere Bar- und Plate kern ist viel robuster, so dass sie potenzielle Straßenablagerungen besser handhaben kann und darüber hinaus eine bessere Leistung bietet!

do88 Performance-Teilenummer:

Passend für:
Motoren:
- BMW S55 Motor

Fahrzeuge:
- BMW M3 F80
- BMW M3 Competition F80
- BMW M3 CS F80
- BMW M4 F82/F83
- BMW M4 Competition F82/F83
- BMW M4 CS F82
- BMW M4 GTS F82

Lieferumfang/Ausführung:
- 1x do88 Performance Motorölkühler

Hinweise:
- Montage am Standort Rinteln möglich


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Die Produkte sind, wenn nicht anders angegeben, nach gültiger StVO nicht zugelassen und dürfen somit nur im Fahrzeug verbaut werden, wenn dies nicht im öffentlichen Straßenverkehr teilnimmt. Die Produkte sind ausschließlich auf der Rennstrecke oder Privatgrundstücken zur Nutzung erlaubt. Wir sind gesetzlich dazu verordnet, diesen Hinweis zu geben.
Sollten Sie trotzdem die Bauteile an Ihrem Fahrzeug verbauen und Sie im Bereich der gültigen StVO nutzen, erlischt Ihre Betriebserlaubnis und es wird als „Fahren ohne Betriebserlaubnis“ geahndet. Bitte Fragen Sie Ihren TÜV-Prüfer vorab, nach einer Abnahme-Möglichkeit nach §21.


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SKU: 32313997871

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4.9 ★★★★★
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Tinkerer
Dallas, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Carnegie, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
Phoenix, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Cuba, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Verified Purchase
Piotr S.
Draper, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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