SKU: 52880649280

2NDs: Modular System Bench Top Filtered Hood - HOOD1000A - NSW2152

Sale price$1185.53 Regular price$1317.25
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Description

2NDs: Modular System Bench Top Filtered Hood - HOOD1000A - NSW21522NDs: Modular System Bench Top Filtered Hood HOOD1000A NSW2152 Lot Number: NSW2152 Class: 3 Conditions: Used unit in good condition, scratches to top vent grills and scratches inside back panel near leg, unit operating correctly. Warranty: 30 Days Key Features 1000 mm wide Two high speed motor ALL STAINLESS STEEL WITH TRIPLE FILTER SYSTEM No ducting required 3 stage filter system powerful 4 speed German motors fluorescent light over the work area the

2NDs: Modular System Bench Top Filtered Hood - HOOD1000A - NSW2152

Lot Number: NSW2152

Class: 3

Conditions: Used unit in good condition, scratches to top vent grills and scratches inside back panel near leg, unit operating correctly.

Warranty: 30 Days

Key Features

  • 1000 mm wide
  • Two high-speed motor
  • ALL STAINLESS STEEL WITH TRIPLE FILTER SYSTEM
  • No ducting required
  • 3-stage filter system
  • powerful 4-speed German motors
  • fluorescent light over the work area
  • the hood mounts easily to the benchtop 3-STAGE FILTER SYSTEM
  • Stainless Steel vertical filter baffles collect most of the grease and drain to an easily removable, easy-to-clean gutter.
  • The easy, clean, washable polyester filter collects the rest of the great.e

Additional Information

  • Activated carbon filter removes odour Generally suitable for electric equipment up to 8.0kW and gas equipment up to 29MJ. Check for local council requirements.
  • Generally suitable for countertop electric equipment up to 8kW where AS1668.2 does not stipulate exhaust. This includes electric fryers with prior consultation with the local council.
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Exchange/Return Notes
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SKU: 52880649280

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Oilyraincloud
Draper, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Boise, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Omaha, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Pawtucket, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Verified Purchase
Jennie M. Scaturro
Draper, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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