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Description
Day Vs. Night (Magic Minigame) [Innistrad: Midnight Hunt Minigame]Set: Innistrad: Midnight Hunt Minigame Type: Card Magic Minigame Rarity: Common 2 players 2 packs 5 minutes OBJECTIVE: Become a defender of the day or a monster of the night in this rock paper scissors style game. GET READY: Randomly determine who will use the power of day and who will use the power of Night. Each player opens a booster and sets aside any cards without Magic card backs. LETS PLAY: Players look at their hands, pick three cards, and
| Set: | Innistrad: Midnight Hunt Minigame |
| Type: | Card — Magic Minigame |
| Rarity: | Common |
2 players | 2 packs | 5 minutes
OBJECTIVE:
Become a defender of the day or a monster of the night in this rock-paper-scissors-style game.
GET READY:
Randomly determine who will use the power of day and who will use the power of Night. Each player opens a booster and sets aside any cards without Magic card backs.
LET’S PLAY:
Players look at their hands, pick three cards, and then place their picked cards in a face down row in front of their opponent's row. Players reveal the pairs of cards from Day player's left to right simultaneously. Winning cards are decided as follows:
• Red beats green
• Green beats blue
• Blue beats red
• White is always a winning card for the Day player, but it's always a losing card for the Night player
• Black is always a winning card for the Night player, but it's always a losing card for the Day player.
• Paired red, blue or green cards result in a tie
• A winning white card vs. a winning black card results in a tie
• A losing white card vs. a losing black card results in a tie
• A multicolored card is a single color of its owner's choice, declared after it's revealed
When a colorless card is revealed (lands are colorless), its owner immediately replaces it with a card from their hand before deciding the winner. Discard the colorless card afterward. If two colorless cards are paired, players reveal their replacement card simultaneously. If two multicolor cards are paired, players declare their chosen color simultaneously.
After all pairs are revealed, each player sets aside their winning cards into their own pile and returns all of their losing and tie cards to their hand.
Play two ore rounds. But for the third round, players lay down six cards. If a player has fewer than six cards for the third round, play with the same number of cards as the player with the least, discarding the extras.
TO WIN:
The player with the most winnning cards after three rounds wins!
OBJECTIVE:
Become a defender of the day or a monster of the night in this rock-paper-scissors-style game.
GET READY:
Randomly determine who will use the power of day and who will use the power of Night. Each player opens a booster and sets aside any cards without Magic card backs.
LET’S PLAY:
Players look at their hands, pick three cards, and then place their picked cards in a face down row in front of their opponent's row. Players reveal the pairs of cards from Day player's left to right simultaneously. Winning cards are decided as follows:
• Red beats green
• Green beats blue
• Blue beats red
• White is always a winning card for the Day player, but it's always a losing card for the Night player
• Black is always a winning card for the Night player, but it's always a losing card for the Day player.
• Paired red, blue or green cards result in a tie
• A winning white card vs. a winning black card results in a tie
• A losing white card vs. a losing black card results in a tie
• A multicolored card is a single color of its owner's choice, declared after it's revealed
When a colorless card is revealed (lands are colorless), its owner immediately replaces it with a card from their hand before deciding the winner. Discard the colorless card afterward. If two colorless cards are paired, players reveal their replacement card simultaneously. If two multicolor cards are paired, players declare their chosen color simultaneously.
After all pairs are revealed, each player sets aside their winning cards into their own pile and returns all of their losing and tie cards to their hand.
Play two ore rounds. But for the third round, players lay down six cards. If a player has fewer than six cards for the third round, play with the same number of cards as the player with the least, discarding the extras.
TO WIN:
The player with the most winnning cards after three rounds wins!
Shipping Notes
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4.9 ★★★★★
Based on 993 reviews
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Product Reviews
★★★★★ 5
Highly entertained golden retriever!
Color: Green, Size: Large (3.0 in, Pack of 1), Color: Green, Size: Large (3.0 in, Pack of 1)
My golden retriever spends hours chasing this ball. Its erratic bounce pattern keeps him engaged and guessing where to chase the ball. It is durable and stands up to chewing well.
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Reviewed in the United States on January 24, 2026
★★★★★ 4
Great quality ball
Color: Green, Size: Medium (2-1/2 in (Pack of 2))
The product is great no issues. It’s very durable. All of this brands products are strong and durable. The only reason I gave it a four star is I think my dogs prefer more the blue round balls. So that being said, I won’t buy these anymore, but they love the blue ones whether they’re the recycled or not. Great company!
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Reviewed in the United States on May 26, 2025
★★★★★ 5
Unique bouncing
Color: Green, Size: Medium (2-1/2 in (Pack of 2))
Outside of many my kids🐶 balls this one his best favorite for than the others as the bounce is high and unpredictable that makes it more intellectual and exciting for him
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Reviewed in the United States on May 24, 2026
★★★★★ 5
Pups Love
Color: Green, Size: Medium (2-1/2 in, (Pack of 1)), Color: Green, Size: Medium (2-1/2 in, (Pack of 1))
As you can see from the photo, my pup absolutely loves it! It’s the perfect size for him and for reference he’s 25 pounds. It’s got a nice weight to it, but it’s soft enough to be able to throw and not worry about damaging the walls. We just started playing with it today, but it seems very durable.
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Reviewed in the United States on March 27, 2026
★★★★★ 3
Fun for the first day, but just get the round balls.
Color: Green, Size: Medium (2-1/2 in (Pack of 2))
These balls do work, but they bouncy pretty
much like a regular chuck it ball. They do NOT fit in the chuck it handheld ball launcher, which makes them a pain to throw. The green color also makes them somewhat challenging to find when the grass is long.
That said, they do work as intended, and the dogs like them the same as all the other chuck it balls we own. As the person who had to throw them, my advice would be to just get the round balls that fit in the ball launcher.
Durability: 9/10 they hood together better than the traditional balls without the hole (that crack down the seam over time). These have yet to crack despite the same wear and tear.
Pros: durable, dogs like them, they do sink in water
Cons: green color, hard to fit in handheld ball launcher
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Reviewed in the United States on June 3, 2023