SKU: 99284672899

Fox Racing - Podium Duffle Bag

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Description

Fox Racing - Podium Duffle BagFox Racing Podium Duffle Bag The Fox Racing Podium Duffle Bag delivers full size roller bag capacity, 178 liters (10,862 cu in) across 88. 1 x 50. 0 x 39. 1 cm (34. 7 x 19. 7 x 15. 4 in), in a bag you carry over your shoulder. It features a large main compartment, vented boot compartments on each end, goggle storage in the top flap, an internal pull out changing mat, and a padded shoulder strap, all built from 600D polyester. Same footprint as Fox's

Fox Racing - Podium Duffle Bag

The Fox Racing Podium Duffle Bag delivers full-size roller bag capacity, 178 liters (10,862 cu in) across 88.1 x 50.0 x 39.1 cm (34.7 x 19.7 x 15.4 in), in a bag you carry over your shoulder. It features a large main compartment, vented boot compartments on each end, goggle storage in the top flap, an internal pull-out changing mat, and a padded shoulder strap, all built from 600D polyester.

Same footprint as Fox's Shuttle Roller, minus the wheels, because if your bag only travels from the garage to the truck to the track, you do not need them. The Podium is a no-compromise full-size gear bag for riders who prefer to carry rather than roll, with all the smart storage features that make a serious gear bag worth owning.

Why We Like It

Vented boot compartments, a top flap with goggle storage, and a pull-out changing mat all in one bag, Fox thought through the details that actually matter at the track. At 178 liters (10,862 cu in) you can pack a complete set of gear plus extras, and the padded strap makes it comfortable to haul when it is fully loaded.

Why It'll Work for You

If you want a serious high-capacity gear bag without wheels getting in the way, the Podium Duffle handles everything. The vented boot compartments keep dirty gear isolated, the goggle pocket protects your lenses, and the pull-out changing mat means you always have a clean spot to suit up, all in one tough 600D polyester package.

Key Features

  • Large main compartment for gear storage
  • Large vented boot compartment on each end of bag
  • Goggle storage in top flap
  • Large internal pull-out changing mat
  • Padded shoulder strap, 178 liters (10,862 cu in) capacity, 600D polyester, 88.1 x 50.0 x 39.1 cm (34.7 x 19.7 x 15.4 in)

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SKU: 99284672899

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Oilyraincloud
Boise, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
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rockspawner
Battle Creek, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
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Amazon Customer
San Leandro, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
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Roger Andersen
Grantham, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Alexandria, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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