SKU: 2985086354

HKM-004115 4K HDMI Video Capture Card with Loop Out, USB Interface for Windows, Mac, and Android

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Description

HKM-004115 4K HDMI Video Capture Card with Loop Out, USB Interface for Windows, Mac, and AndroidIntroducing the HKM 004115 4K HDMI Video Capture Card, a versatile solution designed for seamless audio and video capture. This acquisition card is perfect for various applications, including high definition acquisition, education recording, and medical imaging. With the capability to capture HDMI video and audio simultaneously, the HKM 004115 ensures that your content is both clear and vibrant. It features: Support for HDMI local loop out A maximum

Introducing the HKM-004115 4K HDMI Video Capture Card, a versatile solution designed for seamless audio and video capture. This acquisition card is perfect for various applications, including high-definition acquisition, education recording, and medical imaging.

With the capability to capture HDMI video and audio simultaneously, the HKM-004115 ensures that your content is both clear and vibrant. It features:
- Support for HDMI local loop out
- A maximum input resolution of 4K
- A maximum output resolution of 1080P
- An impressive input transmission distance of up to 15 meters when using standard AWG26 cable for 1080P and lower resolutions

The capture card is compatible with a wide range of acquisition software, including VLC, OBS, and Amcap, making it an ideal choice for anyone looking to enhance their recording capabilities. Its compact design makes it easy to transport, allowing you to capture high-quality video and audio on the go.

The HKM-004115 is compatible with multiple operating systems, including Windows, Android, and MacOS. It adheres to USB video UVC specifications and USB audio UAC specifications, ensuring reliability and quality in every use.

Whether you're a content creator, educator, or medical professional, the HKM-004115 4K HDMI Video Capture Card offers the features and performance you need to achieve your goals efficiently and effectively. Experience the difference in your recordings today.

Item: HDMI capture card
Model: Acquisition card with loop out
Resolution: 4K*2K
Chip: Premium chip
Interface: USB
System platform: Windows
Product introduction:
This capture card can capture HDMI video and HDMI audio at the same time, and can transmit audio and video signals to a computer and smart phone for preview and storage. Suitable for high-definition acquisition, teaching recording, medical imaging, etc.

Features:
* Support HDMI local loop out;
* Support maximum input resolution up to 4K;
* Support maximum output resolution up to 1080P;
* When using standard AWG26 cable, input transmission distance up to 15 meters (1080P and below resolution);
* Support most acquisition software, such as VLC, OBS, Amcap, etc.;
* Support Windows, Android and MacOS;
* Comply with USB video UVC specifications;
* Complies with USB audio UAC specifications;

* Small size and easy to carry.

Shipping Notes
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SKU: 2985086354

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rockspawner
Whiting, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
A
Verified Purchase
Arch Stanton
Carnegie, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Natrona Heights, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Whiting, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Belleville, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024

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