SKU: 50085633959

Barkham Horror: The Card Game - The Meddling of Meowlathotep**

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Barkham Horror: The Card Game - The Meddling of Meowlathotep**It is less a refutation of facts than a mere personal affirmation of the authors membership in that conventional 'very human' majority who take affection and companionship seriously [] and therefore love mans noblest and most faithful friend, the perennial dog. H. P. Lovecraft, Cats and Dogs Earlier this year, Fantasy Flight Games announced a fake product for April Fool's Day called The Dogwich Legacy, a deluxe expansion for Barkham Horror: The Card

“It is less a refutation of facts than a mere personal affirmation of the author’s membership in that conventional 'very human' majority who take affection and companionship seriously […] and therefore love man’s noblest and most faithful friend, the perennial dog.”
   –H.P. Lovecraft, “Cats and Dogs”

Earlier this year, Fantasy Flight Games announced a fake product for April Fool's Day called The Dogwich Legacy, a deluxe expansion for Barkham Horror: The Card Game. Our graphic designer, Chelzee, had so much fun morphing classic Arkham Horror: The Card Game art into new zoological horrors, and we were delighted to share the article with all of you. We thought that was all the project was: a fun piece for one day.

How wrong we were.

The response from you, our fans, was incredible; and you asked, nay, demanded that we make this product. Well, we listened, and today we are proud to announce Barkham Horror: The Meddling of Meowlathotep, a 100% real, playable standalone adventure for Arkham Horror: The Card Game!

The Meddling of Meowlathotep

Barkham Horror is an alternate universe in which the conflict between humanity and the eldritch forces of the Mythos takes a back seat, and the conflict between dogs and cats takes center stage. In The Meddling of Meowlathotep, a 78-card standalone scenario pack, the investigators must stop Meowlathotep, the Prowling Chaos, Meowsenger of the Outer Feline Gods, who is terrorizing the city of Barkham. Only a few precious pups can defeat the various Meowsks of Meowlathotep and prevent them from destroying Barkham and the world! 

When this adventure kicks off, you are hot on the trail of a cat conspiracy. A catspiracy, if you will. Dogs all across town report seeing strange, unnatural cats prowling the streets of Barkham, and each day more and more pigeons are going missing. You’ve picked up the scent of something big, and once you sink your teeth into a story, you just can’t let go. A little wet fur has never stopped you from finding the truth. Perhaps if you investigate the areas of Arkham most plagued by these sightings, you can root out the cat‐monsters that dwell within.

Throughout The Meddling of Meowlathotep, you'll find that certain locations have become "lousy with cats." When you begin play, six locations across Barkham have a facedown Meowsk enemy beneath them and, as the scenario progresses, a location with a facedown encounter card beneath it is considered to be “lousy with cats.” This has no inherent effect, but some card effects may change depending on whether or not a location is lousy with cats. For example, a Rodent Killer (The Meddling of Meowlathotep, 46) will seek out the investigator closest to one of these locations, while encountering the Meowsks of Meowlathotep (The Meddling of Meowlathotep, 54) will force one of these cards to be flipped, spawning a deadly creature at the location. The only way to save yourself and your city is to put an end to these dark machinations and restore balance between the species once again.

Out of the Doghouse

Unlike other standalone adventures like The Labyrinths of Lunacy or Guardians of the Abyss, this scenario can only be played as a standalone scenario. The canine investigators included are not intended for use in the rest of Arkham Horror: The Card Game, nor are human investigators meant to be involved in the affairs of their animal friends. (But we know you'll still try it anyway.) However, the player cards from any Arkham Horror: The Card Game product may be used for building your investigator decks, with a few exceptions specific to each investigator. Undoubtedly, the most important one being no cats under any circumstances!

Among the new canine investigators, you will of course find the famous Duke (The Meddling of Meowlathotep, 13) as well as a selection of new puppers and doggos, including the recent pound escapee, "Skids" O'Droole (The Meddling of Meowlathotep, 7). “Skids” O’Drool always wanted to be a good boy, but his nose for trouble kept landing him in the pound, where the “bad dogs” go. Usually, this was because of his favorite pastime: begging to go for a car ride, then fervently wrenching the wheel away from the hapless human. How this obsession with cars began, we may never know. All we know is that other drivers should be careful when “Skids” is on the loose.

Just like their human counterparts, the investigators of The Meddling of Meowlathotep have their own signature asset and weakness. For example, “Skids,” with his intense affinity for car rides, may choose to Take the Wheel (The Meddling of Meowlathotep, 8) and drive across the city, dealing three damage to an enemy each time he enters a location. While this is a powerful ability to be sure, it will also attract the unwanted attention of the local Dogcatchers (The Meddling of Meowlathotep, 9). Determined to hunt and capture the havoc-wreaking O’Drool, these well-meaning, but clearly misguided humans will halt the movement of any canine they come in contact with. If you wish to solve this mystery and save the world, you will have to be quick on your paws to outrun trouble and chase the truth! The fate of the world—and all the treats in it—hangs in the balance.

A Cat’s Chance in Hell

The humans have no idea of the dangers that lurk just beyond the world they know, and you must do everything in your power to keep them safe. They are the purveyors of pets, the givers of treats, and now is the time for you to live up to the name “Man’s best friend!”

 

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CFM
Bozeman, US
★★★★★ 3
Neutral
Size: 4.5"
She chewed it up in less than 10 minutes. This is not for heavy chewers but dogs that like to actually play with their toys it would be great!!! I gave it a 3 because it worked for my other dog who likes to play🤘
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Reviewed in the United States on March 8, 2026
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Mitch
Phoenix, US
★★★★★ 5
Our German Sheppard loves these
Size: Medium
These cost a bit more than tennis balls, but they are so much nicer and longer lasting. For starters, they stay cleaner than tennis balls because they’re smooth rubber. Dirt won’t build up on them and if anything does stick, like grass or soil, it falls off once the dog slobber dries. They’re also thick, so they don’t fall apart or blow out like a normal tennis ball does in our dog’s jaws after 30 seconds. Our GS chomps on these like crazy and the only damage they’ve suffered is a crack that developed from the edge of the hole, but the crack is growing very slowly and none of these balls have totally failed yet. The balls do whistle when thrown ant high speed and that may help a dog track and locate it, but I’m not sure. Our neighbors hear the whistling too so it’s far from silent. Lastly the orange ball is easy to locate out in our yard, but the dark blue practically disappears.
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Reviewed in the United States on April 6, 2025
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Casey B
Birmingham, US
★★★★★ 5
Great for smaller dogs
Size: Small
These two balls are perfect for the smaller mouthed dog that loves to play fetch. These balls are not only super durable (lots of teeth biting), but float in the baby pool we use for our miniature dachshunds. The value here is much better than you’d find anywhere else. The noise, if bitten hard enough, was “low” at best. Easy to spot/find if overthrown. Will definitely buy again once these are in bad repair; so far, so good-love these for my fur babies!
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Reviewed in the United States on October 8, 2024
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E. Schall
Alexandria, US
★★★★★ 5
My dogs favorite balls
Size: Medium
These are great for my dog who always has to have a ball in her mouth. Not too hard so I don't have to worry about her teeth. They last for ever. They do lose their shape a little over time (like I said, she always has a ball in her mouth) they become a little oval in shape. They still bounce, she still chases it and she still chews on it so I don't think she notices or cares. I've gotten her a bag full of these over time and I have only seen one that she chewed a chunk out.
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Reviewed in the United States on September 28, 2023
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Kimmie is happy
San Leandro, US
★★★★★ 5
My Dachshunds Love These
Size: Small
These balls are durable, flexible material, highly chewable without being easily destroyed. I stuff them with Milkbone Maro Snacks, which are just the right size to twist into the holes in the ball. My dogs literally get an hour+ chewing and chasing entertainment from these. They chew them, they sometimes 'pop' out of their mouths, go rolling across the floor, dogs chasing them. This satisfies their urge to hunt prey. Dachshunds can easily tear this kind of stuff-it-toy apart. These have lasted for a long time without tearing or shredding. I would NOT recommend them for a dog much larger than a tweenie weenie. They're a bit on the small side and might be swallowed by a larger dog. It would be cool it they also came in a larger size (and probably ball wall thickness also) for the bigger dogs to enjoy. These stuff-it chew balls are better than the kong balls my dogs had before these. Highly recommend them.
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Reviewed in the United States on April 19, 2024

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