SKU: 63169532071

Tyre for Apollo electric scooter - Tubeless Solid Tyre Replacement

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Description

Tyre for Apollo electric scooter - Tubeless Solid Tyre Replacement10x2. 5 6. 1" Non Pneumatic Tubeless Solid Tyre for Apollo Electric Scooters Upgrade your Apollo electric scooter with this heavy duty 10x2. 5 6. 1 inch non pneumatic solid tyre, engineered for power, stability, and maintenance free performance. Designed to handle the higher torque and speed of Apollo scooters, this airless tyre is ideal for riders who demand reliability, durability, and consistent control in daily commuting or performance riding.

10x2.5-6.1" Non-Pneumatic Tubeless Solid Tyre for Apollo Electric Scooters

Upgrade your Apollo electric scooter with this heavy-duty 10x2.5-6.1 inch non-pneumatic solid tyre, engineered for power, stability, and maintenance-free performance. Designed to handle the higher torque and speed of Apollo scooters, this airless tyre is ideal for riders who demand reliability, durability, and consistent control in daily commuting or performance riding.


Unlike traditional pneumatic tyres that rely on air pressure and are prone to punctures, this tubeless solid tyre is made from high-quality rubber to eliminate flats completely. Its robust construction ensures long service life while helping to reduce vibration and maintain excellent grip on different road surfaces.


Compatible Apollo Models
  • Apollo City  
  • Apollo Explore  
  • Apollo Ghost  

What Is a Non-Pneumatic Solid Tyre?

A non-pneumatic solid tyre is manufactured entirely from durable, flexible rubber and does not use air or an inner tube. This design removes the risk of punctures, blowouts, and pressure loss, delivering a safer, more dependable, and low-maintenance riding experience—especially important for high-performance electric scooters.


Product Features & Advantages
  • 100% non-pneumatic solid tyre with no air required.
  • Puncture-proof construction for worry-free riding.
  • High-quality rubber for strength, flexibility, and durability.
  • Shock-absorbing structure helps reduce road vibration.
  • Stable grip and consistent control at higher speeds.
  • Suitable for both front and rear wheel use.
  • Ideal for daily commuting and long-distance riding.

Product Specifications
  • Tyre Type: Non-Pneumatic Tubeless Solid Tyre
  • Compatible Brand: Apollo
  • Material: High-Quality Rubber
  • Model: 10x2.5-6.1 inch
  • Outer Diameter: 10 inch
  • Inner Diameter: 6.1 inch / 155mm approx
  • Tire Width: 2.5 inch/ 64mm approx
  • Slot Width: 3.6 cm (36 mm)
  • Box Size: 10 x 10 x 3 inch approx
  • Weight: Approx. 1350 g
  • Quantity: 1 Piece

Available Colour Options
  • Black
  • Red Line
  • Yellow Line
  • Tri Color

Package Includes
  • 1 x 10x2.5 Non-Pneumatic Solid Tyre (Selected Colour  )

How to Change
  • Remove the wheel from the scooter by loosening the axle bolts.
  • Detach the brake caliper if required.
  • Use tyre levers to carefully remove the existing tyre.
  • Soak the new solid tyre in hot water for 10–15 minutes to soften it.
  • Apply soapy water to the rim edges to ease installation.
  • Fit the tyre evenly around the rim, ensuring it is fully seated.
  • Reinstall the wheel, tighten all bolts securely, and reconnect the brake.
  • Check alignment and braking performance before riding.

Safety First While Riding

This solid tyre features a durable, abrasion-resistant tread pattern designed to improve traction and stability. Regular inspection is recommended, particularly for powerful scooters such as the Apollo Ghost.


⚠️ Warning

It is illegal to ride electric scooters on public roads, pavements, or cycle paths. They are intended only for use on private land with the owner’s permission.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 63169532071

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robert thompson
Carnegie, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Omaha, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Charlottesville, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Massapequa, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
T
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Tyler aldrich
Pawtucket, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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