Nintendo Switch OLED SIGNATURE Sea Texture Abstract Camouflage Skin
SKU: 70621809050

Nintendo Switch OLED SIGNATURE Sea Texture Abstract Camouflage Skin

Sale price$12.55 Regular price$13.95
Save 10%

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 7 - Jul 12

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Nintendo Switch OLED SIGNATURE Sea Texture Abstract Camouflage SkinBrand new, manufactured to perfection just for you For Nintendo Switch OLED (7" display) Clean design, easy to put on and to remove without any sticky marks Easy step by step video instructions for flawless application with every skin Ultimate Air Release technology for Bubble Free application Superior scratch protection QSKINZ is a proud WINNER of the 2019 Queen's Award for Enterprise Made and designed by QSKINZ in Great Britain Our designers

-Brand new, manufactured to perfection just for you

-For Nintendo Switch OLED (7" display)

-Clean design, easy to put on and to remove without any sticky marks

-Easy step-by-step video instructions for flawless application with every skin

-Ultimate Air Release technology for Bubble-Free application

-Superior scratch protection

-QSKINZ™ is a proud WINNER of the 2019 Queen's Award for Enterprise

-Made and designed by QSKINZ in Great Britain

Our designers developed a precise and innovative skin that protects your Nintendo Switch OLED in a way that suits your own character for an enhanced personal expression. QSKINZ are designed to follow the lines of the Switch OLED for a more natural, purely flawless finish that looks painted on. At the same time it keeps it well protected.

We're very proud of our precise workmanship, the unbeatable fit, attention to details and the all-around 360-degree protection. The very highest levels of quality is what we aim to achieve while producing every single skin especially for you. QSKINZ are not just to protect, they are built to delight your senses. An innovative solution for everyone who wants to keep Nintendo's original shape and size, without the unnecessary bulk.

We pride ourselves on offering the widest colour and texture ranges on the market. QSKINZ is a brand you can trust - proud WINNER of the most prestigious business accolade - the Queen's Award for Enterprise.

 What's included?

1x FULL BODY Skin for Nintendo Switch OLED (7" display) - it covers the Console, Dock (front, sides & top), left joy-con, right joy-con & the joy-con grip

(The pictures above may illustrate how the design looks with or without the cutouts removed. Make sure to watch our install videos once you receive your new skin.)

Note: In the pictures above, we show you how the design appears already applied on the device.

    Shipping Notes
    • Free Standard Shipping on $100+ Orders to the USA.
    • Except Preorder products are shipped in 48 hours.
    • Delivery to the USA:
    1. Standard Shipping : 3-10 business days
    • If time is of the essence, please consider selecting expedited delivery for faster service.
    Exchange/Return Notes
    • We offer a 30-day return/exchange service after receiving.
    • Final sale items are not eligible for returns or exchanges.
    • To process your return/exchange, please contact us at [email protected]
    • Please click here for more details>>> Return & Exchange Policy
    SKU: 70621809050

    Discover Niche Categories That Outsell

    Top-Converting Item to Boost Your Average Order

    4.1 ★★★★★
    Based on 2179 reviews
    Sort
    Highest Rating
    Newest First
    Oldest First
    Product Reviews
    T
    Verified Purchase
    Tinkerer
    Fort Morgan, US
    ★★★★★ 5
    There's nothing else out there that's this comprehensive
    Format: Hardcover
    Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on August 18, 2019
    R
    Verified Purchase
    robert thompson
    Louisville, US
    ★★★★★ 5
    Don't peek at the next page.
    Format: Hardcover
    Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on February 6, 2022
    V
    Verified Purchase
    Vincent Marias
    West Palm Beach, US
    ★★★★★ 5
    The Bible, if it was good
    Format: Hardcover
    I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on October 29, 2024
    J
    Verified Purchase
    Joan Rubio
    Cuba, US
    ★★★★★ 5
    Imprescindible
    Format: Hardcover
    Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on October 15, 2025
    P
    Verified Purchase
    Piotr S.
    Pawtucket, US
    ★★★★★ 5
    good quality
    Format: Hardcover, Format: Hardcover
    Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on February 13, 2019

    recommand products