Mysterium
SKU: 86698284561

Mysterium

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Description

MysteriumAges: 10+ Players: 2 7 Play Time: 45 Minutes In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary sance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery. Unable to talk, the amnesiac ghost communicates with the mediums through

Ages: 10+

Players: 2-7

Play Time: 45 Minutes

In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery.

Unable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.

In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.

Each hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses.

After time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points.

If one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit. 

Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards — one for the suspect, one for the location, and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote.

If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...

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SKU: 86698284561

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Morgan McComb
Cuba, US
★★★★★ 5
I need an answer
Format: Kindle
Why can’t school be like this in real life?! Btw loved the book 👍 👍 👍 👍 👍 👍 Yay
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Reviewed in the United States on August 30, 2024
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Linda Bayer
Houston, US
★★★★★ 5
Action from start to finish
Format: Kindle
I loved the action and the character development. The plot was well thought out and kept my attention. I couldn’t put the book down!!
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Reviewed in the United States on February 3, 2022
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Robert Smith
Lake Worth, US
★★★★★ 5
Wow …
Format: Paperback
Wonderful wonderful book… Age-appropriate and extremely entertaining… I will buy the entire series!
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Reviewed in the United States on July 13, 2022
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Kindle Customer DVH
Battle Creek, US
★★★★★ 5
Is it Groundhogs Day?
Format: Kindle
Trapped in Class is Book 1 in the Video Game Elementary by Scott Charles. This book was written for Middle School ages, but, being a Senior Adult, I LOVED It!! This book was pure fun, action and adventure. It must have been Groundhog day because Connor Lamb has been reliving his school day over and over. He, along with the school custodian, Glitch and friends, fight Fanged Slime, Vampire Mold and other monsters. I believe that this series will be a home run with students and the young at heart. I received an arc for free and am leaving my review voluntarily.
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Reviewed in the United States on January 10, 2022
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Jennifer Bohnhoff
Boise, US
★★★★★ 4
A book reluctant readers will love
Format: Kindle
Kids who are Minecraft fans will love Scott Charles’ Trapped in Class, Book 1 of the Video Game Elementary series. Connor is a fourth grader at Video Game Elementary, an online elementary school built inside a fully immersive virtual reality video game. Connor’s watching the clock, waiting for school to end so he can go to his first practice with the Swords Team when suddenly there’s a strange hiss, bleep, crack, and the world fades into white. The next thing Connor knows, it’s morning again. Like some weird, middle school version of Groundhog’s Day, the day has restarted. Stuck in a time loop, Connor must fight Fanged Slime, Vampire Mold, and other monsters to keep the school’s power crystals from being destroyed. Luckily, he has a school custodian, a friend named Glitch, a girls who’s very good at hacking the system, and a cleaning ghost with an attitude to help him. This book is easy to read and action packed. It should be a great hit with kids who’d rather hold a game controller than a book. I received an arc for free and am leaving my review voluntarily.
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Reviewed in the United States on February 23, 2022

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