SKU: 30145323586

EAGO AM128ETL 6 ft Acrylic White Whirlpool Bathtub w Fixtures

Sale price$3023.49 Regular price$3359.43
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Description

EAGO AM128ETL 6 ft Acrylic White Whirlpool Bathtub w FixturesEAGO AM128ETL 6 ft Acrylic White Whirlpool Bathtub w Fixtures The classic appeal of a freestanding clawfoot tub with an elegant and sleek twist. This EAGO AM128ETL tub is filled with cool gadgets and effects like the built in stereo, bluetooth, lighting, and button jets. This ETL Certified tub features a functional and space saving freestanding design which will add the finishing touch to any bathroom. Indulge in a state of complete relaxation and

EAGO AM128ETL 6 ft Acrylic White Whirlpool Bathtub w Fixtures

The classic appeal of a freestanding clawfoot tub with an elegant and sleek twist. This EAGO AM128ETL tub is filled with cool gadgets and effects like the built in stereo, bluetooth, lighting, and button jets. This ETL Certified tub features a functional and space saving freestanding design which will add the finishing touch to any bathroom. Indulge in a state of complete relaxation and tranquility while enjoying all of the unique features that this tub has to offer.

          Features and Specifications:
          • SKU AM128ETL
          • UPC 811413028297
          • ITEM WEIGHT 272.0
          • BOX WEIGHT 232.0
          • WEIGHT 320.0
          • SHIP STATE KS
          • SHIP LENGTH 75
          • SHIP WIDTH 42
          • SHIP HEIGHT 37
          • LTL FREIGHT $660.00
          • FOAM PACKING FEE 0
          • FEATURE 1 Classic tub look and feel with a deeper more satisfying soak.
          • FEATURE 2 Chromatherapy LED lighting system creates a serine atmosphere. Colors change automatically or manually; gradually blending into one another in a cycle, or remaining on your favorite color only.
          • FEATURE 3 Our fiberglass and stainless steel-reinforced MaxLoad™ high gloss acrylic is stronger and more resilient than the material used by our competitors. The acrylic is scratch resistant and extra-smooth, making it difficult for dirt and bacteria to attach and easier to clean.
          • FEATURE 4 Keypad Control Panel: Stylish control panel easily operates the bathtubs whirlpool jets, inline heater, digital sound system, and chromatherapy lighting.
          • FEATURE 5 Includes Inline Heater: Due to the mixture of air and water in whirlpool jetted tubs, the water temperature will cool more rapidly in comparison to traditional bathtubs. Designed to enhance and prologue the enjoyment of your whirlpool bathtub, inline heaters have a built-in thermostat, constantly maintaining the temperature of the circulating water in the tub, and offering you the incentive of a longer bathing experience. The heater will only work while the jets are operating.
          • FEATURE 6 Features back flow preventer on the shower heads. This prevents bacteria, mold, & odor buildup.
          • FEATURE 7 Choose your favorite of 4 different levels of jet pressure or utilize the automatic gradual change of jet pressure from low to high in a loop.
          • FEATURE 8 Auto protection function for pump (if there is not enough water in the whirlpool bathtub the pump cannot be started) and 60 minutes auto shutdown function.
          • FEATURE 9 Electrical Details: 110-120 Volts, 30 Amps, 3000 Watts, 60 Hertz, 1.5 Horsepower.
          • FEATURE 10 Please note that this tub fills itself through the jets! Tub comes with chrome fixtures, but if you'd like you can replace them and use your own instead. Includes a square shaped hand held shower head.
          • MATERIAL Acrylic
          • LENGTH 70 7/8
          • WIDTH 37 3/8
          • HEIGHT 27 1/2
          • INSTALLATION TYPE Free Standing
          • SHAPE Oval
          • DEPTH 21 1/3
          • INNER SIZE 46.1 x 26.9 x 21.3
          • OVERFLOW? Yes
          • HEIGHT TO OVERFLOW 17 5/8
          • DRAIN PLACEMENT Center
          • NUMBER OF JETS 14
          • HORSE POWER 1.5
          • LIGHTING? Yes
          • THEME Modern
          • WATER CAPACITY 92
          • FAUCET HOLES 3
          • COLOR White
          • FINISH White
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                                                                                  Exchange/Return Notes
                                                                                  • We offer a 30-day return/exchange service after receiving.
                                                                                  • Final sale items are not eligible for returns or exchanges.
                                                                                  • To process your return/exchange, please contact us at [email protected]
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                                                                                  SKU: 30145323586

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                                                                                  4.7 ★★★★★
                                                                                  Based on 1746 reviews
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                                                                                  Product Reviews
                                                                                  T
                                                                                  Thomas J. Shandorf
                                                                                  Whiting, US
                                                                                  ★★★★★ 5
                                                                                  Comprehensive, clear and coherent!
                                                                                  Format: Paperback
                                                                                  The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
                                                                                  WAS THIS REVIEW HELPFUL?YesReportShare
                                                                                  Reviewed in the United States on July 23, 2019
                                                                                  S
                                                                                  Verified Purchase
                                                                                  Sarah Sofía Ortiz Campos
                                                                                  Los Angeles, US
                                                                                  ★★★★★ 1
                                                                                  No recomiendo
                                                                                  Format: Paperback
                                                                                  Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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                                                                                  Reviewed in the United States on December 30, 2025
                                                                                  Z
                                                                                  Verified Purchase
                                                                                  Znapp
                                                                                  Belleville, US
                                                                                  ★★★★★ 5
                                                                                  An absolute must for everyone dabbling with Unity 6 Game Development
                                                                                  Format: Paperback
                                                                                  Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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                                                                                  Reviewed in the United States on January 3, 2026
                                                                                  C
                                                                                  Christopher West
                                                                                  Chelsea, US
                                                                                  ★★★★★ 5
                                                                                  A Seasoned Developer's Fresh Perspective on Game Development
                                                                                  Format: Paperback
                                                                                  Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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                                                                                  Reviewed in the United States on October 21, 2025
                                                                                  B
                                                                                  Blake Lynch
                                                                                  Cuba, US
                                                                                  ★★★★★ 5
                                                                                  A Worthy Touchstone for Anyone Who Wants to Master Unity
                                                                                  Format: Paperback
                                                                                  Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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                                                                                  Reviewed in the United States on December 16, 2025

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