Village Crone
SKU: 35422711622

Village Crone

Sale price$42.01 Regular price$46.68
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Description

Village CroneBecome a witch and enter the medieval world of Wickersby in this worker placement, resource management game with spellcasting! Make villagers fall in love, turn them into frogs, or teleport them to different locations. Use your familiars to gather ingredients and cast spells on the villagers to achieve goals and score victory points as you vie to be named the village crone. All the players are witches who have come upon a medieval village without a

Become a witch and enter the medieval world of Wickersby in this worker placement, resource management game with spellcasting! Make villagers fall in love, turn them into frogs, or teleport them to different locations. Use your familiars to gather ingredients and cast spells on the villagers to achieve goals and score victory points as you vie to be named the village crone.

All the players are witches who have come upon a medieval village without a crone. They send out familiars to gather ingredients they can use in spells to complete Witch's Scheme cards. Each of the cards is worth 1, 2, or 3 points, which also indicates how difficult the scheme is to complete. The witch who scores 13 points wins.

The village consists of 6 location game boards: village green, lord's manor, farm, mill, forge, and tithe barn. The locations are modular and can be placed in any order or configuration as long as the gridlines line up. (The easiest way to play is with a 3x2 retangular configuration.)

The villagers, who are the most frequent targets of the Witch's Schemes, have starting locations. The peasant begins in the village green, the lord in the lord's manor, the farmer in the farm, the miller in the mill, the blacksmith in the forge, and the priest in the tithe barn.

The ingredients can be found at 4 of the 6 locations. Silver is in the lord's manor, soil in the farm, flour in the mill, and fire in the forge. There are also 3 eye of newt cards in each stack of ingredients and can be used as wild cards in spells.

At the beginning of the game, each player is dealt 1 of each of the 3 levels of Witch's Scheme cards. Consulting their Books of Spells (which are the same for each witch) to determine which ingredients will be needed to cast the spells on their Witch's Scheme cards, they put 1 familiar in the village green, take turns placing 2 additional familiars in other locations, and draw 2 ingredients from those locations.

The first step in the order of play is to tithe. As soon as each player knows which ingredient they will sacrifice, they place it facedown in the tithe barn. This seeds the tithe barn with ingredients that can be gleaned with the Fortune spell (which allows a player to draw any 3 ingredients from the tithe barn). However, any player who placed a familiar in the tithe barn does not have to tithe.

Then, in turn order, players may move their own familiars and/or villagers and cast spells. (Spells may be cast for strategic or tactical purposes as well as to complete Witch's Schemes.) The movement is limited to a total of 6 spaces, and the number of spells is limited only by the ingredients the player has. The movement and spellcasting can be in any order on a player's turn. A player can even intersperse movement and spellcasting. If a player completes a Witch's Scheme, the card is turned over so that the other players can clearly see how many points that player has. After he/she is finished moving and casting spells, he/she draws 1 of each of the 3 levels of cards, reads them, and decides which one(s) to add to his/her hand as replacements.

When all players have finished moving and casting spells, the players harvest 2 ingredients for each familiar in a location, and the broom (which indicates the first player) is moved clockwise.

The spells are Conjuring (to add up to 2 more familiars into play), Love (to join the fates of 2 villagers, meaning spells cast on one affect the other and movement of one moves the other), Transformation (to turn a villager into a frog or vice versa), Binding (to lock a location down and prevent anyone or anything from entering or leaving a location), Switching (to change the place of 2 familiars and/or villagers), Summoning (to cause a villager to move to a location containing one of the player's familiars), Fortune (to allow a player to draw any 3 ingredients from the tithe barn), and Protection (to block a spell cast by another player). 1 silver can also be used to complete a Scheme out of turn or to discard and draw a new Witch's Scheme card. Each spell requires not only ingredients but also an incantation, which is provided in the Book of Spells. Alternatively, players can make up their own incantations. If a player is caught trying to complete a spell without speaking the incantation, the spell does not work.

Each witch has access to the same number of starting familiars, the same ingredients, the same spells, and 3 Schemes of the same level. But the witch who most cleverly uses these resources to reach 13 points is named the village crone.

The Village Crone also includes rules for solitaire play.

Shipping Notes
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SKU: 35422711622

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Kayleigh
Dallas, US
★★★★★ 5
Good Product
Size: 50 FT, Style: 16/3 Extension Cord, Color: Black
I bought this for some Christmas decorations and it worked out well. I probably could have found a cheaper one in a store but it was convenient to buy it online and it arrived quickly. Great for outdoor use and I'm sure it will last a long time.
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Reviewed in the United States on May 1, 2026
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Marlon M
Chelsea, US
★★★★★ 4
Very good
Size: 50 FT, Style: 16/3 Extension Cord, Color: Black
Good value for the price. This 50 ft extension cord feels durable and works well both indoors and outdoors. The 16/3 gauge handles my power tools and outdoor equipment without overheating, and the flexibility makes it easy to roll up and store. I also like that it’s ETL listed for added safety. The only reason I’m giving 4 stars instead of 5 is that the cord is a bit stiffer in colder weather than I expected. Other than that, it’s reliable, long enough for most jobs, and a solid buy for everyday use.
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Reviewed in the United States on May 23, 2026
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McGuyvered
Houston, US
★★★★★ 5
nice hose
Size: 50 FT, Style: 16/3 Extension Cord, Color: Black
kind of spring coiled. use in hot weather may help. nice heavy duty.
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Reviewed in the United States on May 10, 2026
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fausto
Alexandria, US
★★★★★ 5
good quality.
Size: 50 FT, Style: 16/3 Extension Cord, Color: Black
great product works well for my needs.
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Reviewed in the United States on May 27, 2026
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Tonya
Fort Morgan, US
★★★★★ 5
Assuring Insurance WORTH IT!
No hassels, easy to use if needed. Saved me a lot of money in the long run! Will purchase again!
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Reviewed in the United States on February 14, 2026

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