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Description
Letters to a young athleteA legendary NBA player and beloved teammate shares his hard earned wisdom about finding your true purpose and mastering your inner game, whatever that game might be. Chris Bosh is on any list of the Top 100 NBA players of all time an eleven time All Star, two time Finals winner, Olympic gold medalist, and currently the league's Global Ambassador. Always an uncommonly philosophical NBA star, he found himself needing all the mindfulness he could muster
A legendary NBA player and beloved teammate shares his hard-earned wisdom about finding your true purpose and mastering your inner game, whatever that game might be.Chris Bosh is on any list of the Top 100 NBA players of all time--an eleven-time All Star, two-time Finals winner, Olympic gold medalist, and currently the league's Global Ambassador. Always an uncommonly philosophical NBA star, he found himself needing all the mindfulness he could muster in 2017, when his career was cut short at its prime by a freak medical condition. Suddenly, he was thrown out of the work that had given so much more than just a livelihood, and had to think deeply about his identity in the world. This game had taught him so much; what could he make of it all?
Out of that place of deep reflection has emerged an uncommon book for a retired superstar to write. While it has the best elements of a memoir--the portraits of the great players and coaches, from LeBron and Kobe to Pat Riley and Coach K, and the accounts of extraordinary competitive moments--it is really a wisdom book, a blend of The Inner Game of Tennis, Wynton Marsalis's To a Young Jazz Musician, and Rilke's Letters to a Young Poet. It is rich with insight about basketball, but even richer with insight about life. It's a book about finding a purpose that is deep and real, not shallow and external, and about navigating success and failure as the twin mirages they are--pushing past fear, past ego, past fatigue to the pure flow of sustained accomplishment in a mesh with teammates who have given themselves to the same thing. Chris Bosh found that flow, and sustained it at the highest level. He misses basketball keenly still, but he has no regrets. Deep, honest, unflinching, this book is his friend's hand up to those coming up behind, whatever their pursuit might be.
Bosh, Chris
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4.9 ★★★★★
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Product Reviews
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience.
What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers.
If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in.
The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity.
Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025