SKU: 87569899489

AVS 08-11 Scion XB Ventvisor Outside Mount Window Deflectors 4pc - Smoke

Sale price$75.60 Regular price$84.00
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Description

AVS 08-11 Scion XB Ventvisor Outside Mount Window Deflectors 4pc - SmokeWhether you're winding your way through the scenic route or heading out for your morning commute, nothing makes it easier to enjoy the drive than the original Ventvisor by AVS. Externally mounted and made of impact resistant acrylic, this curved side window de? ector will shield you from whatever weather comes your way. But it does more than just protect you from the elements it refreshes your ride by circulating air and eliminating unwanted odors.

Whether you're winding your way through the scenic route or heading out for your morning commute, nothing makes it easier to enjoy the drive than the original Ventvisor by AVS. Externally mounted and made of impact-resistant acrylic, this curved side window de?ector will shield you from whatever weather comes your way. But it does more than just protect you from the elements -- it refreshes your ride by circulating air and eliminating unwanted odors. When your cab gets musty or wet and your windows start to fog, just roll them down and air it out without worrying about the weather. The Ventvisor is made from ultra-tough materials with a UV resistant finish that refuses to fade, even after extended sun exposure. Its high-grade acrylic material is just the right thickness to be strong yet ?exible and comes precision-engineered to fit your vehicle's year, make, and model. Installation is a breeze with no drilling or special hardware required -- attach with the included 3M automotive grade adhesive and you're ready to hit the road. Plus, it's backed by a Limited Lifetime Warranty. Proudly made in the USA with global materials.

This Part Fits:

Year Make Model Submodel
2008-2011 Scion xB Base
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SKU: 87569899489

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4.2 ★★★★★
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Verified Purchase
Aurélien
Phoenix, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Alexandria, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Louisville, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Belleville, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Natrona Heights, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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